Notes
The project aimed to develop expertise in building interactive objects,
which merged electronics, sensing and media technologies together.
For these notes the project has been divided into three stages:
- Development of the objects and the choice of the technologies to
be used.
- The visit to STEIM, the development of the electronics and the isolation
of the major technical problems.
- Further research into these technical problems, possible solutions
and the manufacture of the printed circuit boards.
- Testing and finishing of the final prototype.
Details of these stages
1) Development of actual objects and the
choice of the technologies to be used.
During the late stages of my PhD research I developed a methodology
for working with interactive video installations. An important aspect
of this was the significance of the spaces and spatial configuration of
the sounds and imagery. In the context of this project this translated
into a focus in the early stages on the physical objects and a desire
for the behaviors and media to develop from the physical design. A number
of possibilities were developed in different mediums. This included the
exploration of casting shells and vacuum-form-moulding over shells. Instead
of this, a balsa wood model was constructed that fitted comfortably into
a userŐs hand and was suggestive of an abalone shell. The choice of size
was also defined by the need to the make object large enough to house
the speakers, batteries and the electronics. A flexible ultrasil silicone
rubber model of this was made, and that object was then cast in semi-transparent
polyester resin. This semi-transparency allowed for led lights to show
through the object. The choice of techniques has meant the works can be
editioned in small numbers.
When we find something on a beach we pick it up, roll it over, stroke
it and hold it. These actions defined what the objects would sense. How
these interactions were going to be sensed had not yet been defined.
After researching possible technologies, a decision to base the objects
around the Basic Stamp version 2 was made for a number of reasons.
- Their ease of use, and the community of largely non-technical users
that work with them.
- There exists a wide selection of modules and other technologies that
work with Basic Stamps. This includes sound modules that store recorded
sounds.
- Their relative low cost. Version 2 of the basic stamp has been on
the market for a number of years, and has been superseded by the javelin
stamp and at the same time its cost has decreased.
At this stage, accelerometers from Analog devices were chosen as the
sensors to measure the rolling and tilt of the objects in the user's hand.
Sound modules from Quadravox Inc were chosen as the solution to store
and play the sounds.
2) The visit to STEIM, development of the electronics
and the isolation of the major technical problems.
During this stage, and with assistance from the staff at STEIM, a number
of technical problems were resolved. How the objects would engage with
the viewers was also discussed. During discussions with staff at STEIM,
the solution of using an infra-red phototransistor to sense the stroking
action was identified as a possible solution. The circuit to sense both
the tilting and stroking actions and the sound playback systems were prototyped
on a breadboard while at STEIM.
The alternative music controllers that STEIM develops often need to
allow a performer a wide and rich range of control; devices that a viewer
interacts with directly need to allow for quick, simple engagement. What
developed from this need for a quick and simple means of engaging the
viewer was a focus on curiosity. This means that the objects are playful,
and part of the user experience is exploring and discovering how the objects
behave.
During this stage there was a change in focus on developing three separate
objects to developing a series of objects that appear the same but behave
differently. This also meant the objects could be based on the same technical
platform.
A major technical problem was how to power the objects, this was a balance
of having enough battery power to run them for a day, and maintaining
the correct voltage levels and amperage load. The circuit board that was
produced during this time was constructed on a prototype board. Space
was at a premium when fitting all the electronics on the board and into
the object. The solution to this issue was to design a professionally
printed circuit board around which to build the object.
3) Further research into the technical problems,
possible solutions and the manufacture of the printed circuit boards.
The possible solutions to these power supply problems were investigated
back in Hobart. A solution to this was to use a 3v to 5v switching power
supply circuit that could be shutdown and automatically turned on and
off as the user engaged the object. There is not a commercially available,
end user solution currently being manufactured. This meant that a new
solution had to be developed. A circuit that uses a single chip and a
minimum amount of additional components was developed, which included
the use of the Basic Stamp as a battery-charging controller.
This power supply and the circuit developed at STEIM were then integrated
into a computer based design of a printed circuit board. This was then
sent to a printed circuit board maker for a short prototype run of six
boards. Using these boards the assembly time of the second prototype was
faster, and the final circuit board was neater, smaller and of a professional
appearance.
4) Testing and finishing of the final prototype.
This new circuit board was integrated back into the object. There had
been a number of problems with the design of the printed circuit board,
mainly in the area of the power supply. This meant that at this stage
the object was not battery powered and instead was being powered by an
external power supply. This had some unforeseen positives as the external
power cable added a degree of security in a gallery setting. At this stage
I was able to explore which sounds worked well with the objects and which
behaviors and scripts were interesting.
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