feels like nothing is happening
- didn't swim
- talked for the 1st hour of being at TAFE
- email, ERG stuff
- lunch with K because I didn't have money (it wasn't a good day)
- negative feedback to a group of students - they wheren't impressed
- try to set up a project between design and multimedia and wood design
- meeting about reviewing our learning design
- more email
- dinner out with K and Z
- looking wordpress on cpanel and try to get some work done on the game.
- A quiter softer day, swam at 6am after 4 hours sleep
- Got the new interface files off Andrew
- The indigenous students where shocked a how much there jewelery is worth. - Finally they have realise they can sell their work
- Didn't spend hours working on email
- Got the excel spreadsheet online
- Started to map out the class and got the market .xml file loading in Flash CS3
- Tonight working on building the market objects based on the .xml file
Finally !!!!
This is the prototype of the art business game/simulation in excel. It doesn’t have a lot of data or game elements in it. What making I has allowed me to be able to do is figure out the model behind the game interface and the code. When I’ve show it to Andrew the student working on the visuals I think he thought it looked really scary. What feels great about this that I’ve now got the back up plan done so if worst come to worst I could use this.
The next step is figuring out the class and xml files and the general structure of the code. This will be based on excel spreadsheet and the visual basic code in the spreadsheet.
When I’ve been reading about games and learning one idea I’ve come across is the students learning by design games. To develop this model I’ve been thinking about how features working marketing sense and how these related to personal values. I’ve had to do quite a bit of learning and thinking about how an art business works and how that relates to small business in general. I remember when I was doing visualisations of ocean data realising what the scientist’s where often really interested in was as how the model was working not the actual results of the model. It’s about modelling to understand the working of instead of modelling to simulate.
I’ve now got a few ideas for this in terms of getting the students to design the rules of game as a way of understanding abstract concepts. Maybe they could think about redesigning the rules of the art business game, or after playing it trying to figure out the model behind it.
- didn't swim or get up early
- talked with Andrew about the game graphics
- tried to catch up on email
- meeting with a group of students and tried to co-design a course
- meeting with another teamleader about stuff
- phone conference on the new quality standards
- twilight beach walk to get rid of the day
- evening catch up with email
This is the start of some quick "what I did today" posts.
Went to the launch of Salamanca Arts LAB, listen to quotes from Richard Florida
Sent student work of the remote and rural learning conference
Choose the work for Post from here
Showed the Art Business prototype to some people.