January 22, 2004

A example of development proces

New Methods for Designing Experiences

Posted by robin at 06:50 PM

January 16, 2004

Flash MX 2004 book

Macromedia Flash MX 2004 H%u2022O%u2022T Sample Chapter

Working with text chapter.

Posted by robin at 07:23 AM

January 15, 2004

About design

Design Council | About Design

This has some great material, reading list and summaries of issues.

Posted by robin at 02:10 PM

AIMIA finalist sites

AIMIA finalist sites could be good source of sites to show students.

Posted by robin at 10:40 AM

January 14, 2004

Open Source Web Design

/\^/\ Open Source Web Design - // Home \\

From the site "Open Source Web Design is a community of designers and site owners freely sharing designs as well as design information. "

Includes links to some interviews with designers.

Posted by robin at 08:16 AM

January 12, 2004

Business resources from CreativePro

creativepro.com - Business Resources

Posted by robin at 06:03 PM

Starting a Business: Advice from the Trenches

Starting a Business: Advice from the Trenches: A List Apart

Design business start-up stuff

Posted by robin at 05:51 PM

January 11, 2004

CMS suggestions

mezzoblue  §  Wanted: CMS

Posted by robin at 02:33 PM

Another Color Scheme generator

Color scheme

Posted by robin at 02:30 PM

January 09, 2004

web design project management

Macromedia - Web Site Production Management Techniques

Posted by robin at 11:45 PM

Deep Sites

Deep Sites

From the site "New technologies and applications, along with ever-more-sophisticated compression techniques and broadband services, have accelerated the growth of the web and the number of its users over the last two or three years – and given rise to a great variety of innovations and experimentations. The first of its kind, this book matches the critical issues and discourses of the new media with cutting-edge web design in six introductory essays and over 130 website reviews."

Links to some really nice sites.

Posted by robin at 04:24 PM

January 08, 2004

MAC OS X jack tools

Jack Tools - a Jack implementation for Mac OS X

From the site"Jack (the Jack Audio Connection Kit) is a low-latency audio server, written originally for the GNU/Linux operating system, and now with Mac OS X support. It can connect any number of different applications to a single hardware audio device; it also allows applications to send and receive audio to and from each other.

Jack is different from other audio server efforts in that it has been designed from the ground up to be suitable for professional audio work. This means that it focuses on two key areas: synchronous execution of all clients, and low latency operation."

Posted by robin at 07:26 AM

January 07, 2004

n e w | f o r m s

ohear.net : projects

From the site " NewForms: a student production company
The aim of the project is to create a learning environment where students can develop entrepreneurial and technical skills in a creative and professional context. Through the setting up of a production 'company' students will be asked to take on formal creative and technical roles working as a team to produce a range of new media projects for various clients. The project is based at WAC Performing Arts and Media College."

n e w | f o r m s : welcome

Could be great model for ITT Graphic Design web design business.

Posted by robin at 08:27 PM

iCritique

iCritique by Steve O'Hear

From the site "iCritique is a web application (developed by Steve O'Hear) that allows for the creation of an online community of viewers. Put simply, it’s an online tool that streamlines the process of publishing and viewing Digital Video work on the Internet, and that easily enables online discussions of the work published"

Posted by robin at 08:23 PM

scading Style Sheets: CSS1, CSS2 Tutorials, Resources, Help

Cascading Style Sheets: CSS1, CSS2 Tutorials, Resources, Help


From the site "The House of Style is our comprehensive collection of resources for web developers who want to work with Cascading Style Sheets and other web standards such as HTML 4.01 and XHTML 1.0. Whether you are a beginner with no CSS experience, who wants to learn how, or even an expert who wants to deepen your knowledge, you'll find resources here to help you."

Posted by robin at 08:21 PM

WHAT DO WE WANT TO SEE IN A DEMO REEL?

LucasArts Entertainment Company | Demo Reel

WHAT DO WE WANT TO SEE IN A DEMO REEL?

Posted by robin at 02:28 PM

Oblique Strategies card

Enoshop: Brian Eno Recordings and Products Online

From the site "In 1975, Peter Schmidt and Brian Eno created the original pack of Oblique Strategies cards, through thinking about approaches to their own work as artist and musician.

The Oblique Strategies constitute a set of over 100 cards, each of which is a suggestion of a course of action or thinking to assist in creative situations.

These famous cards have been used by many artists and creative people all over the world since their initial publication in 1975."

Posted by robin at 08:07 AM

Brain Eno's cards

Oblique Strategies: Flash Version

Posted by robin at 08:05 AM

January 06, 2004

Young Digital Creators: UNESCO

Young Digital Creators: UNESCO Culture Sector

Posted by robin at 10:26 AM

Rules of Play : Game Design Fundamentals


Amazon.com: Books: Rules of Play : Game Design Fundamentals

From the site "Editorial Reviews
Book Info
Text offers an introduction to game design. Offers a unified model for looking at all kinds of games, from board games and sports to computer and video games. Includes concepts, strategies, and methodologies for creating and understanding games. For game scholars, game developers, and interactive designers. DLC: Computer games--Design.

Book Description
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. "

Posted by robin at 10:23 AM

Key Research Findings Related to User-Centered Design (2002-2003)

Free newsletter - HFI's UI Design Update

Key Research Findings Related to User-Centered Design (2002-2003)

Posted by robin at 09:46 AM

Top Ten Web Design Mistakes of 2003

Top Ten Web Design Mistakes of 2003 (Jakob Nielsen's Alertbox)

Top Ten Web Design Mistakes of 2003

From the site "
Sites are getting better at using minimalist design, maintaining archives, and offering comprehensive services. However, these advances entail their own usability problems, as several prominent mistakes from 2003 show. "

Posted by robin at 09:39 AM

CSS Vault

CSS Vault - Unlocking creativity

I needed a place where I could look at a list of sites that would inspire my creativity with CSS. I needed a site that linked to all the great CSS resources out there on the web. I couldn't find a site that combined those two elements, so I created one myself. This site is useful for me as a designer and I hope that it is useful for you whether you are a designer, developer, programmer, manager, or just a CSS advocate. Instead of showing off great sites to everyone, let's show off great sites that use CSS so we can inspire others to use the technology.

includes RSS feeds.

Posted by robin at 08:48 AM

January 05, 2004

Creative Industries Cluster Study

NOIE - Environment for Information Economy Firms - Cluster Study

Posted by robin at 04:51 PM