August 22, 2007

Game prototype in Excel

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Finally !!!!

This is the prototype of the art business game/simulation in excel. It doesn’t have a lot of data or game elements in it. What making I has allowed me to be able to do is figure out the model behind the game interface and the code. When I’ve show it to Andrew the student working on the visuals I think he thought it looked really scary. What feels great about this that I’ve now got the back up plan done so if worst come to worst I could use this.

The next step is figuring out the class and xml files and the general structure of the code. This will be based on excel spreadsheet and the visual basic code in the spreadsheet.

When I’ve been reading about games and learning one idea I’ve come across is the students learning by design games. To develop this model I’ve been thinking about how features working marketing sense and how these related to personal values. I’ve had to do quite a bit of learning and thinking about how an art business works and how that relates to small business in general. I remember when I was doing visualisations of ocean data realising what the scientist’s where often really interested in was as how the model was working not the actual results of the model. It’s about modelling to understand the working of instead of modelling to simulate.

I’ve now got a few ideas for this in terms of getting the students to design the rules of game as a way of understanding abstract concepts. Maybe they could think about redesigning the rules of the art business game, or after playing it trying to figure out the model behind it.

Posted by robin at August 22, 2007 12:35 PM
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