August 28, 2003
Email Games - Marie Jasinski
http://www.users.bigpond.com/mariejas/E-Games%20and%20improvisation.pdf
The design and facilitation of email games is based on our belief that adult learners learn most effectively through people-to-people collaboration and construction of knowledge.
Email games are templates (or frames) for facilitating dialogue about different problems and issues and for encouraging the construction and sharing of new knowledge, understanding, perspectives and insights. The core of most email game templates contains real-world problems and issues that are salient to the players. An email game engages participants in interactive discussion of these problems and issues. Participants bring a variety of diverse experiences and previous knowledge to the task. The facilitator selects and implements appropriate structures for different rounds of the game to encourage collaborative problem solving.
Different email game templates are designed to facilitate different types of learning domains (including facts, concepts, principles and procedures) and different outcomes (application, analysis, synthesis, problem solving, creativity, abstract thinking and metacognition).